Entrances - Multiples 2

~Making & Burying Multiple Entrances (DragonsIOAŠ)~


by Charlene


 
The most important concept to learn about building entrances with this trainer is the final ownership of the land (i.e. owned vs not owned). In order for the entrances to work properly:

1) The land under the entrance pathway and the land under the entrance booths (one each to the right and left of the entrance square) are on land that is NOT OWNED.

2) The squares beyond the entrance and all of the park where you plan to build must be OWNED.

The newest DragonsIOA trainer makes it very easy to make this happen since you are now able to change the ownership of all types of land based on the type of "dirt" used.

This is a step-by-step walk through to build and bury multiple entrances in a blank mega park (workbench).

 
Mark the location of the new entrances using a unique land type (I used snow). Put 3 giraffes facing the edge of the map where each new entrance will be located.

  
Open the Dragon trainer and change the ownership of the unique land (snow) to "not own" and the remaining land (grass) to "own" [F12, "land tools", select land type of "snow", select "not own", then "change ownership", then select land type "grass", select "own", then "change ownership"]. Return to RCT. A fence will show around the snow squares, and the fence to the old entrance is gone.

Remove the old entrance and build the new entrances [F12, "land tools", select the type of path (I used stone), then "move entrance"]. Return to RCT. The old entrance disappears and the new entrances are formed.

 
Remove the path leading to the old entrance. This will keep the peeps out.

 
Invert the land and bury the new entrances [F12, "land tools", "invert map", then in the lower right corner select "use this height", then increase the setting to at least 6 more than the base height, then "flatten land"]. I raised the land from 10 to a height of 16.

If you use a height less than 6 more than the base land, there will be ghosts of the buried entrance that may show through in some views.

Adjust the land height of the unowned land between the entrance booths and the edge of the map, then add the paths to the edge of the map. Invert the land back to normal [F12, "land tools", "invert map"]. Return to RCT.

If you want to have "tunnels" where the peeps enter the ticket area, the land one square in front of and behind the entrance path needs to also be buried. If not, the peeps will appear to go through a flat wall as they enter and exit.

 
Rebuild the map [F12, "land tools", rebuild map"]. The paths should now connect to the edge of the map.

You can now finish building and coloring your entrance. If you want to change colors/land type on the unowned land, simply invert the land, make your changes, then re-invert the land.

Be sure to save the game, preferably under a new name, and test the entrances to be sure they function normally.

 
View of entrance with vertical faces removed. Entrances under the land appear normal.

 
Partially Buried Entrances  
Use the same method as above, but do NOT mark the center square between the ticket booth. The center giraffe will be placed over grass instead.

 
When you bury the entrance, the path between them will remain open, and the arch will form.

Once the entrance is finished, be sure to change the ownership of the land under the arch to "not own" so peeps will be able to enter.

 
General Tips:

  • I always save a backup copy of the game before I start working with changing the entrances. Then, if something goes wrong you don't lose your park.

  • I usually save a copy of the game containing the new entrances under a new name and then do a test opening of the park to make sure that the entrances are working properly. I usually put in a few path squares beyond the entrance to be sure the peeps will enter the park properly. Since you are only checking the entrance, it's OK to open the park and dump in a load of peeps with a trainer even if you don't have any rides built. After you're sure that everything is working OK, you can close the game without saving.

  • You can have only 2 functional entrances (where the peeps actually enter the park), although the DragonsIOA trainer will allow many decorative entrances to be built.

  •  
  • If you are working in a partially completed park, be sure that you do not have any paths adjoining the abyss at any point except where you want peeps to enter. Changing ownership of land can cause paths to connect to the edge of the map in multiple unwanted places, so be sure that the edges are free of paths.


  • Tutorial Copyright © by Charlene (CJK). Not to be reproduced without permission.

     



    Please read our House Rules


     


    ::: Copyright © 2001-2007, CJK (Charlene)RCT Fun, All Rights Reserved. :::