You will need to start
with a park from a new game. The new entrance can only be moved on
land that you do not already own. Using the "own all land" or
"expand park" feature prevents you from changing the exit
location.
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You will need 2
trainers: the Swiss Army Knife
(TRG Trainer© - TRGTRN601)
and the RCTrainer Lite 1.7. For easy switching between
trainers, I like to work in RCT with the screen option set to
"window" instead of a full screen mode. (NOTE: trying to
leave both trainers open at the same time may cause the game to
freeze.)
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This is a step-by-step
walk through to move an entrance.
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Start RCT and TRG
Trainer. Begin a new game of the park that you want to
modify. This sample is made from Leafy Lake.
PAUSE the game, then close the park (if it is
open). If there are any peeps in the park or on the pathway leading
to the entrance, they need to be removed or they may get caught in a
no-mans zone when the exit is moved.
Use the Ctrl+F1 function to nuke the peeps,
then close the TRG Trainer.
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Open the RCTrainer Lite,
then go back into RCT.
Use F12 to open the trainer menu inside of
RCT. Click on the "Entrances" tab, then click on the
"Invert Map" button. Click the "Close" button. You can
now start to make the new
entrance.
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Prepare the new path.
Decide where you want to put the new path. You may raise or lower
land for the new path, if desired (I raised it 1 section just as an
example).
Build a path from the edge of the map up to where
you want the entrance of the park to be. Put a trash can on the path
square at edge of the map and at the entrance to the park. I used a
straight path, but any type of single-wide path will work.
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The location for the new
entrance booths need to be marked by placing one path square to the
left and one square to the right of the square for the park
entrance. Put a bench on the path of each of these two squares.
(Notice that new peeps trying to come in to the park are stuck at
the edge of the map leading to the old entrance.)
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Use F12 to open
the trainer again. Click on the "Entrances" tab, then click
on the "Move Entrance" button. This will create the new
entrance and remove the old entrance. Click on the "Invert
Map" button, then the "Close" button. This will give the
peeps stuck at edge a chance to clear off the map so they don't get
stuck.
DO NOT remove the old pathway yet.
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Once the peeps have left
the map, you can go in and remove the old path. Use F12 to
open the trainer. Click on "Entrances", then "Invert
Map", then "Close". Remove the old pathway.
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Finally, you need to
invert the map one more time (F12, "Entrances",
"Invert Map", "Close"). This frees up the peeps at the
edge of the map.
To own all of the land, open the trainer and enlarge
the park (F12, "Enlarge Park", "Run Option"). Save the
game.
Be sure that the peeps enter the park properly using
the new entrance.
YOU'RE
DONE!
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NOTES:
You can make a maximum of 2 entrances using this
trainer.
If you are making two entrances, each entrance
must face a different side of the map.
Always be sure that you save your game before you
play with the entrances. If something goes drastically wrong and
the game becomes corrupt, you can always open up the saved game
and try again.
This trainer cannot move entrances in parks that
are smaller than the standard 126x126. Trying to move the entrance
in one of the smaller parks such as Urban Jungle, Micro Park, and
Crater Lake will cause the trainer to freeze. This is because the
trainer always rebuilds the map after moving the entrance so that
the land between the entrance and the edge of the map is not
owned. In the small parks, it thinks the park is really 126x126
and crashes. (Have you ever noticed that micro park and Arid
Heights both have the same area after running the "own all land"
function? Even though Micro is only 15x15, it has 1,745,920 square
feet of land in it!)
Tutorial Copyright © by Charlene (CJK). Not to
be reproduced without permission.
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