Entrances - Part 1

~Moving Entrances in RCT-Loopy Landscapes (RCTrainer Lite)~





You will need to start with a park from a new game. The new entrance can only be moved on land that you do not already own.  Using the "own all land" or "expand park" feature prevents you from changing the exit location. 
You will need 2 trainers: the Swiss Army Knife (TRG Trainer© - TRGTRN601) and the RCTrainer Lite 1.7. For easy switching between trainers, I like to work in RCT with the screen option set to "window" instead of a full screen mode. (NOTE: trying to leave both trainers open at the same time may cause the game to freeze.)

 
This is a step-by-step walk through to move an entrance.

 
Start RCT and TRG Trainer. Begin a new game of the park that you want to modify. This sample is made from Leafy Lake.

PAUSE the game, then close the park (if it is open). If there are any peeps in the park or on the pathway leading to the entrance, they need to be removed or they may get caught in a no-mans zone when the exit is moved.

Use the Ctrl+F1 function to nuke the peeps, then close the TRG Trainer.

Open the RCTrainer Lite, then go back into RCT.

Use F12 to open the trainer menu inside of RCT. Click on the "Entrances" tab, then click on the "Invert Map" button. Click the "Close" button. You can now start to make the new entrance.
Prepare the new path. Decide where you want to put the new path. You may raise or lower land for the new path, if desired (I raised it 1 section just as an example).

Build a path from the edge of the map up to where you want the entrance of the park to be. Put a trash can on the path square at edge of the map and at the entrance to the park. I used a straight path, but any type of single-wide path will work. 
The location for the new entrance booths need to be marked by placing one path square to the left and one square to the right of the square for the park entrance. Put a bench on the path of each of these two squares. (Notice that new peeps trying to come in to the park are stuck at the edge of the map leading to the old entrance.)
 
Use F12 to open the trainer again. Click on the "Entrances" tab, then click on the "Move Entrance" button. This will create the new entrance and remove the old entrance. Click on the "Invert Map" button, then the "Close" button. This will give the peeps stuck at edge a chance to clear off the map so they don't get stuck.

DO NOT remove the old pathway yet.
 
Once the peeps have left the map, you can go in and remove the old path. Use F12 to open the trainer. Click on "Entrances", then "Invert Map", then "Close". Remove the old pathway.
 
Finally, you need to invert the map one more time (F12, "Entrances", "Invert Map", "Close"). This frees up the peeps at the edge of the map.

To own all of the land, open the trainer and enlarge the park (F12, "Enlarge Park", "Run Option"). Save the game.

Be sure that the peeps enter the park properly using the new entrance.

YOU'RE DONE!

 
NOTES:

  • You can make a maximum of 2 entrances using this trainer.

  • If you are making two entrances, each entrance must face a different side of the map.

  • Always be sure that you save your game before you play with the entrances. If something goes drastically wrong and the game becomes corrupt, you can always open up the saved game and try again.

  • This trainer cannot move entrances in parks that are smaller than the standard 126x126. Trying to move the entrance in one of the smaller parks such as Urban Jungle, Micro Park, and Crater Lake will cause the trainer to freeze. This is because the trainer always rebuilds the map after moving the entrance so that the land between the entrance and the edge of the map is not owned. In the small parks, it thinks the park is really 126x126 and crashes. (Have you ever noticed that micro park and Arid Heights both have the same area after running the "own all land" function? Even though Micro is only 15x15, it has 1,745,920 square feet of land in it!)


  • Tutorial Copyright © by Charlene (CJK). Not to be reproduced without permission.

     



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