Moving entrances - Part 2

~Moving Entrances (DragonsIOAŠ)in New Parks~


by Charlene


 
If you use the beta 6.2 version of the trainer, you can start with a park from a new game or modify an existing megapark. It also allows you to put 2 working entrances on the same edge of the map.

The most important concept to learn about building entrances with this trainer is the final ownership of the land (i.e. owned vs not owned). In order for the entrances to work properly:

1) The land under the entrance pathway and the land under the entrance booths (one each to the right and left of the entrance square) are on land that is NOT OWNED. 

2) The squares beyond the entrance and all of the park where you plan to build must be OWNED.

The newest DragonsIOA trainer makes it very easy to make this happen since you are now able to change the ownership of all types of land based on the type of "dirt" used.

This is a step-by-step walk through to build a new entrance and then convert the modified park to a megapark where you will own all with the exception of the entrance..
 
Open RCT and select the new game option (I chose Leafy Lake). Pause the game. Start the DragonsIOA trainer.

Bring up the trainer menu by using F12. Select "Land Tools", then select "Invert Map", and "Return to RCT". This allows you to change the land that is outside of the park. Use a unique land type (one not found anywhere in the park) to mark the route of the new path. I used sand.


The entrance to the park will be 3 sections wide (center arch with pathway, and a ticket booth on each side). Don't worry about the wandering peeps at this point as they can be nuked later using the Swiss Army Knife TRG trainer.
  
Put three giraffe statues side by side facing the edge of the map at the point where the entrance to the park will be.
 
Bring up the trainer menu (F12), select "Land Tools", then "Move Entrances", and "Return to RCT" (be sure to select the type of pathway you want to use before moving the entrance).

Fill in the remaining path from the entrance to the edge of the map. At this point you also need to remove the path tile from the edge of the map leading to the old entrance. Removing the old edge tile prevents the peeps from trying to use the old entrance.
 
Go back into the land tools. You will have to select the "Change Ownership" options for the land so the new entrance will activate.

Select the land type under the new pathway, select option "not own", then "change ownership". Select the remaining land type in your park, select "own", then "change ownership". Here I changed the sand to "not own" and the grass to "own".

This will cause the pathway to extend to the edge of the map so peeps can enter.



If there are any peeps wandering the old pathway, you can use the TRG trainer to nuke them (Ctrl+F1). If you want, you can go back and invert the map again to re-color the land under the path so it matches the rest of the park. Just be sure to re-invert when you finish.)

 
NOTES:

DragonsIOA includes a function which can be used instead of the step above to connect the pathway to the edge of the map. The function is "Rebuild Map", and it is located in the Land Tools menus. The function causes the program to start at a random corner and work its way across the entire edge of the park map. It will randomly convert 2 path tiles at the edge of the map into places where peeps may enter from the abyss. It will also connect all path tiles next to the edge of the map so that they connect to the abyss (although only 2 will actually allow peeps to enter).

I normally do not to use this function because it is random. If you are changing entrances in a partially built park, and you have pathways anywhere else in the park that extend to the edge of the map, they might be converted to the entrance tiles instead of the tile at the entrance.

I prefer to use land ownership to selectively force the creation of the paths that enter/exit the abyss, and then re-color the land once the entrance is established.

General Tips:

1) I always save a backup copy of the game before I start working with changing the entrances. Then, if something goes wrong you don't lose your park.

2) I usually save a copy of the game containing the new entrances under a new name and then do a test opening of the park to make sure that the entrances are working properly. I usually put in a few path squares beyond the entrance to be sure the peeps will enter the park properly. Since you are only checking the entrance, it's OK to open the park and dump in a load of peeps with a trainer even if you don't have any rides built. After you're sure that everything is working OK, you can close the game without saving.

3) You can have only 2 functional entrances (where the peeps actually enter the park), although the DragonsIOA trainer will allow many decorative entrances to be built..

Tutorial Copyright © by Charlene (CJK). Not to be reproduced without permission.

 
 



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