Entrances - Part 6

~Replacing Ticket Booths & Moving Entrances in Mega Parks (RCTrainer Lite)~


by Charlene


This method starts from a megapark with all land owned except for the land under the entrance path and the entrance ticket booths. Using the RCTrainer Lite 1.7, a new entrance can only be moved on land that you do not own.  It will also only work on full-size parks (sorry, will not work on Urban Jungle, Crater Lake, or Micro Park). 
You will need 2 trainers: the DragonsIOA Trainer and the RCTrainer Lite 1.7
(NOTE: trying to leave both trainers open at the same time may cause the game to freeze.)

 
Start RCT and the DragonsIOA trainer. Begin with a bare megapark.

You need to change the land for the new entrance to unowned land. Start by changing the land in the area of the new entrance to a unique type (I used checkerboard). Don't worry about changing too much land.
Use "F12" to open the DragonsIOA trainer menu in RCT. Click on "land tools", then in the land ownership section select the checkerboard land type, then select "not own", then click on "change ownership".

A fence will form between the owned grass and the unowned checkerboard section. Close the DragonsIOA trainer and start the RCTrainer Lite.
 
Open the RCTrainer Lite and invert the map (F12, "Entrances", "Invert Map", "close"). Build a path from the edge of the map up to where you want the new entrance to be. I used a straight path, but any single-wide path will work.

The location for the new entrance booths need to be marked by placing one path square to the left and one square to the right of the square for the park entrance.

NOTE: To replace the standard ticket booths with something more decorative, your booths MUST be buried. Raise the square to left and right of new entrance by 2 (or more) levels. Tunnel a path to each side.
 
Put a garbage can at the edge of the map (where peeps will enter the map) and at the new entrance (between the ticket booths). Then place benches on each of the buried path tiles where the ticket booths will go.

You will need to work in the underground view or rotate the map so you can see to complete this step.
 
Use F12 to open the trainer. Click on the "Entrances" tab, then "Move Entrance", then "invert map", "close". Map is no longer inverted.

The new entrance is created and the old is removed. The new entrance path connects to the edge of the map. Do not remove the old entrance until the any peeps have a chance to leave the park. Note that instead of ticket booths, the left and right sides are unchanged (and the paths under them are not connected to the entrance path). The arch forms normally in the center.
 
Use F12 to open the trainer, then "Entrance", then "invert map" and "close". Remove the path tile to the left and right of the entrance. Lower the land back to the original base level. Use F12, then "Entrance", then "invert map" and "close" to return map to normal. To own all land, use F12, then "enlarge park", then "run option" and "close". The land ownership is normal, and the fence is gone, and you now own all of the land except the land under the new path from the edge of the map.

Build whatever you want to have on the left and right of the entrance (welcome to Roman Holiday).

 
Remove the old path. Change the land type to whatever you want (you can invert the land using the trainer to change the land under the pathway (F12, "entrances", "invert map", "close"), just be sure to invert it back to normal when you are done.

Be sure to save the game under a new name when you are finished.

 
YOU'RE DONE!

 
Because the land where the ticket booths would normally go is owned land, you can easily change the decorations without having to invert the land first. Simply remove the old scenery and replace it with something different (welcome to Haunted Hills).

 
NOTES:

  • You can make a maximum of 2 entrances using this trainer. They do not both have to be buried, but they should be built at the same time. Just be sure each is built on unowned land.

  • If you are making two entrances, each entrance must face a different side of the map. 

  • Always be sure that you save your game before you play with the entrances. If something goes drastically wrong and the game becomes corrupt, you can always open up the saved game and try again.

  • This trainer cannot move entrances in parks that are smaller than the standard 126x126. Trying to move the entrance in one of the smaller parks such as Urban Jungle, Micro Park, and Crater Lake will cause the trainer to freeze. This is because the trainer always rebuilds the map after moving the entrance so that the land between the entrance and the edge of the map is not owned. In the small parks, it thinks the park is really 126x126 and crashes. (Have you ever noticed that micro park and Arid Heights both have the same area after running the "own all land" function? Even though Micro is only 15x15, it has 1,745,920 square feet of land in it!)

  • This is the only time that the area to the left and right of the entrance tile will be owned when you enlarge the park. This quirk makes it very easy to change the entrance style if you don't like it because you do not have to invert the map first.



  • Tutorial Copyright © by Charlene (CJK). Not to be reproduced without permission.

     



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