~RCT Quick FAQ~

by Skeg



How do I get orange water in LL?
How do I build rides underground?
How do I increase my park value?
How do I increase my park rating?
How much should I charge for rides?
How do I make my coasters less intense?
How can I make my coasters more exciting?
Nobody will go on my rides.
How can I make more money?
Should I use advertising?
Guests keep getting lost!
How can I attract more guests to the park?
How can I stop rides from stalling?
What can I do about crashes?

 
How do I get orange water in LL?

There is no way to change the water colour in RCT without using a trainer. Dragon's Trainer will allow you to change the water colour. Another way is to modify an existing scenario which has orange water, or download a blank park with orange water.

Back to the Top

 
How do I build rides underground?

You can only build coasters underground. The manual explains how to do this, but here it is again... To build a section of track underground, you need to raise a block of land so that it is 2 (or 3 for some rides) levels higher than the track height. The entrance to the tunnel must also be a vertical face. To build a ride completely underground, either begin with your coaster above ground or lower land to the required level and start there. Then, tunnel underground and then delete the above ground section and raise the land again if needed.

Back to the Top

 
How can I increase my park value?

Park value depends on a lot of things - not just the amount of money that the rides cost to build. Generally, a new coaster will increase park value by more than a new gentle ride. To improve a park's value, make sure that the park is tidy and replace any vandalized items. To keep a park's value from dropping over time, you need to keep building new rides. If there's no room for new rides, demolish old ones and replace them. The park rating also affects the park value, so keep your peeps happy. See below:

Back to the Top

 
How can I improve my park rating?

Keep your park clean and tidy and, most importantly, keep your peeps happy. When a park first opens, it will take a while for guests to reach maximum happiness and so the park rating will rise slowly. However, after about a year, your park rating should be 900+. If it isn't, you'll need to find out why. Check the guests tab to get an overview of the thoughts of all the peeps in the park. The main reason for unhappy guests are untidy paths, vandalism, long waits, lost guests and too few or overpriced food/drink stalls or toilets. If your park is suffering from one of the above problems, fix it! Remember, also, that guests only become happy by going on rides, but each guest has different ride tolerances, so try to build a variety of rides in your park.

Back to the Top

 
How much should I charge for rides?

This depends on the scenario. All prices here are in pounds, but correspond directly to other currencies (give or take a few zeros). For non Loopy Landscapes parks, you should charge up to £30 for park entrance (begin at £5 and increase the charge as your park grows). You should then charge £1.50-£2 for coasters, £2-£2.50 for on-ride photos, £1-£1.50 for thrill rides and 50p-£1 for gentle rides. As rides age, peeps will be less willing to pay to go on rides. If this is the case, simply half the charge or demolish the ride and replace it. The main culprits here are 3D cinema, motion simulator and gentle rides. If you need to attract a large number of guests to the park, charge the lower prices, if the scenario requires a certain park value you can charge the higher value. Don't be tempted to charge too much as guests will simply leave the park sooner - with lower prices you'll get their cash eventually.

Ride prices in Loopy Landscapes scenarios need to be higher because you cannot charge for park admission. See the LL guide for details.

In all cases, shops and stalls should charge the following: Toilets 10p (if guests haven't got 10p then they certainly can't afford the rides, so you want them to leave anyway). Park maps £1, umbrellas £3, and drinks £1.50. For all other items, you should aim to make £1 profit, unless the default value already makes £1 profit (e.g., burgers), in which case increase the price by 50p.

Back to the Top

 

How do I make my coasters less intense?

A more detailed explanation can be found in the coaster building guide, but a few quick tips are:

  • Always use banked curves

  • Go through loops and inversions as slowly as possible without stalling

  • Don't change direction too abruptly

  • Remember that trains can go up hills as well as down them

  • Back to the Top

     
    How can I make my coasters more exciting?

    A more detailed explanation can be found in the <coaster building guide, but a few quick tips are:

  • Keep the intensity below 10

  • Build sections of track, especially, inversions, curves and hills (or the whole ride) underground

  • Theme the ride

  • Add inversions if possible

  • Build through or close to other rides, paths and coasters

  • Back to the Top

     
    Nobody will go on my rides

    Unless a ride is underground or very new and it's raining, then nobody (except for a few peeps who just love the ride) will go on a ride. However, if it isn't raining and a ride is empty then it's because of one of two reasons:

  • The ride is too intense. With the exception of a few hardy souls who've been on so many coasters that they will ride anything, peeps won't go on rides that have an intensity rating of more than 10. If the ride has an intensity of less than 10 and guests are still complaining that it looks too intense, then build a few gentle rides near it. By going on the gentle rides, their preferred intensity rating will improve and they'll ride the coaster eventually.

  • The ride is too expensive. See if people are complaining that a ride is too expensive and reduce the price if necessary.

  • Back to the Top

     
    How can I make more money?

    Coasters are the main moneymakers in any park because they have such a high throughput of guests, all of whom pay a lot of money for the privilege to ride. They also increase the park value more than other rides, and the greater the park value, the greater the 'basic' number of guests RCT will allow in your park at any time - parks with a low value will only attract a small number of peeps. At the start of any scenario (but particularly LL scenarios) you should build a couple of cheap coasters as soon as possible. Don't be tempted to charge high prices for rides to make more money - even if guests are prepared to pay such high prices, they will soon run out of money and leave the park. Lower prices mean happier guests and happy guests will eventually spend all their money.

    Back to the Top

     
    Should I use advertising?

    A clean park with plenty of different rides, no vandalism and happy guests will have a high park rating. Guests will leave and tell their friends what a great time they had, attracting new guests to the park. This is the best sort of advertising as it's free! The only time you should advertise is if you have no other choice. If a scenario is nearing the end and you still need to attract a lot of guests then advertise everything. If your park is full of rides and happy peeps but you still need more peeps then consider replacing older rides to improve the park value, rather than advertising. If you advertise half price entrance fees, don't forget to double the regular park entrance price! Peeps won't notice and will still think they're getting a bargain. Just don't forget to reduce the entry fee at the end of the ad campaign. You shouldn't advertise early in a scenario. Peeps that arrived because of an advertising campaign will result in a false number of guests in the park, as when they leave they won't all be replaced. Instead of paying for advertising, spend money on improving the park instead.

    Back to the Top

     
    Guests keep getting lost!

    Guests will get lost for a number of different reasons. Dead-end paths that lead nowhere are the main culprit. Either remove the path, use a no-entry banner, or place a ride or other attraction at the end of the path. Peeps will also get lost if they have to walk down long, empty sections of path. If you have to construct such paths, be sure to put a few rides on it. If your park is large, make sure that you have a couple of information kiosks so that guests can buy maps - although even guests with maps can get lost. Sometimes parks can have black spots where guests will become lost because of the way the game works. If this happens, then either redesign the path layout in the problem area or be prepared to drop lost guests at the park entrance (use the park window to avoid having to scroll to the park entrance each time).

    Back to the Top

     
    How can I attract more guests to the park?

    The number of guests that will come to your park depends on two things - park value and park rating. See the questions above to find out how to increase park value and have a high park rating. Advertising can also help, but only if there's nothing else you can do (see above).

    Back to the Top

     
    How can I stop rides from stalling?

    If it's a ride that you've built yourself, or the ride stalls even after it has just opened, then it is probably a design problem. Rides that work perfectly under test conditions will often stall once they are running under a full load. Follow a car/train around in the ride window to find the problem. Either add a lift hill or booster at the problem area or reduce/lower the hill after/before the stall. The water slide (even ones that come with the game) often stalls. Usually this can be fixed by making it wait for a full load and removing the maximum wait time under the cogs tab in the ride window. This will ensure that it always leaves full and so has enough momentum to get around the course. Many of the smaller coasters in the game also stall as they get older. Periodically check guests thoughts to see if they are complaining that they want to get off or have been queuing for ages for rides that otherwise work fine. The ride has probably stalled so you will need to reset it by double clicking on the stop button in the ride window. If you pause the game whilst you do this, guests will remain in the queue for the ride.

    Back to the Top

     
    What can I do about crashes?

    The best way to deal with crashes is to prevent them happening in the first place. The most common cause of crashes is station brake failure, so when designing your own rides, use brakes to slow the trains down to less than 5mph just before stations. Some rides, such as the ghost train or bobsled coaster may work fine in testing, but crash regularly when running loaded. Add brakes to the ghost train and try reducing the number of cars in the bobsled train. Rides become more susceptible to crashes as they get older (and also break down more frequently). If a ride is going to be open for a long time because it has been built at the start of a game, then set the inspection time to 10 minutes to keep its reliability high. If a ride does crash then your park rating will plummet (and peeps might die - ah well). Once your mechanic has fixed the ride then reset it by double clicking on the stop button in the ride window. Guests will be reluctant to go on a crashed ride for several months, so if you open it straight away, keep an eye on its profitability and consider closing it for a few months if it is losing money. If the ride is really old and is easy to replace, then demolish it and build another ride in its place.

    Back to the Top


    All Tutorials are Copyright © by the specific Author. Not to be reproduced without permission.

     
     

     




    Please read our House Rules






    ::: Copyright © 2001-2007, Skeg RCT Fun, All Rights Reserved. :::